Error Fixer Fact Checking Policy

Fact-checking is an integral part of journalism and should also be essential to gaming journalism. The goal of a fact-check is to ensure that the data or information being published is correct. This is especially important when it comes to games, which can often include detailed information about weapons, armor, and other in-game items.

Note: Error Fixes and Windows problems are solved by our editors, who already have a cumulative experience of over 15 years in the tech troubleshooting industry.

At Error Fixer, we always verify the information against multiple sources and ensure that we’re not accepting or publishing incorrect or misleading information.

If you ever encounter any content that you think needs improvement, make sure to contact us using the contact form.


Originality of Content

At Error Fixer, we want to provide helpful and original content. All information is verified and correctly referenced, and may not infringe the copyright or anyone’s intellectual property rights.

Any plagiarism identified during the editorial process is investigated and is grounds for firing. We expect all writers to stick to strict laws, standards, and journalistic practices.

We follow the following guidelines:


EFX Fact-Checking Workflow

Here is our fact-checking workflow:

  1. Check the source. Ensure that the source is reputable and that the information comes from a reliable source. We solve the issues on our own computers and then publish the information for error fixes.
  2. Verify the data (numbers), if there are any.
  3. Consider the context. Context can be important when verifying information, especially if there’s more than one way to interpret it. This is important while publishing gaming content.
  4. Check for bias. Make sure we are not accepting something as true because we want it to be true.

Fact Checkers at Error Fixer

About Utkarsh

Utkarsh Bhatt is a certified tech expert and software engineer for a Fortune 500 Company. He was born in 1995, making him one of the oldest members of the team at EFX. Utkarsh loves solving technical issues and is always the first to jump on any problem that needs solving. When he’s not coding or debugging, he enjoys playing video games (especially Super Smash Bros.) and watching cartoons.

Socials: Linkedin | Twitter | Personal Website

About Vikas

I am Vikas Bhatt and I have been into computers and gaming since I was just 4 years old. My geeky side kicked in during the Windows 2000 days when I started solving various computer issues. These days, I love playing games (especially online multiplayer ones). In my spare time, I also like blogging about technology and gaming. Professionally, I have worked as a Brand Enabler and now work as a full-time blogger.

With over 10 years of problem-solving experience under my belt, I am sure my editorials or articles will help you out.

Socials: Twitter | LinkedIN | Personal Website


Comments from our readers

Thank you so much! I had terrible FPS drops. I did all the settings in the NVIDIA control panel according to the instructions and I have no problem anymore. The game runs absolutely without any lags

– Drumster

Comment from an IT person who never expected something so basic to fix their problem:

Deleting Temp files worked for me. I’m actually angry this worked. In 25 years of IT that has NEVER been the issue. Well, this time it was. For the first time in 25 years. From Soft should be ashamed for not having error checking in their cache loaders. Cache invalidation is crucial, and if you can’t get it right, you shouldn’t have cache. For temp files it’s generally a simple try { load } catch { delete cache; start over }

Thanks for this article, all the tips are appreciated.

Kyle

Thank you very much to the writer for sharing the methods with detailed analysis and step-by-step instructions for solving the taskbar issue.

Nathan Ricker

Thanks for reading our fact-checking policy.