Last Updated on December 9, 2022
Warzone 2 Best Graphics Settings: The settings from MW2 carry over to Warzone 2.0; this should have been independent. Since Warzone is a BR, our primary goal in BR games is to have the highest FPS and the most visibility. This article will discuss the best graphics setting that should work for almost all PCs.
Statistically speaking, your FPS will always be lower than other games in Warzone. This is because, in WZ2, there are 150 players in a single lobby, and the map is enormous and unoptimized. This will also create problems like lag and stutters, leading to frustration.
Read: How To Show Packet Loss in Warzone 2
Without further ado, let’s move to the settings and what their role is:
Best Graphics Settings to Increase FPS in Warzone 2
You might realize that I’ve decided to keep some settings at high or medium because the gain in performance is not significant. So, no point in sacrificing visibility that will help you in the long run.
I am assuming that you know how to change the settings. For those who don’t, you can change graphics settings; by pressing F3 > Go To Quick Settings > Select Graphics and configure the settings mentioned below.
- Display Mode: Full-screen
- Display Monitor: Your primary monitor
- Display Adapter: Your GPU
- Screen Refresh Rate: Your monitor’s refresh rate. I prefer to cap it at 180 since my computer cannot maintain 240 consistently.
- Resolution: Native
- Aspect Ratio: Auto
- V-Sync (Gameplay & Menus): Off
- Custom Frame-Rate Limit: Depending on your monitor.
- Focused Mode: On
- HDR: Off
Quality Preset: Custom
You will find four presets to choose from; Basic, Balanced, Ultra, and Extreme. Going for custom is the best option, as you can change each and every setting according to your liking.
Render Resolution: 100
Changing it to anything else will make the game look blurry. You will have difficulty looking at far-away enemies if the game looks blurry. Not worth toning this down unless you have a low-end PC; in that case, you might have to sacrifice.
Upscaling / Sharpening: Fidelity CAS with Strength 75
Upscaling is the process of making a smaller image larger, while sharpening makes an image appear more focused and clear. When these two processes are combined, it results in a sharper image. This is often used in graphic cards to improve the quality of displayed images.
There are five options to choose from; Nvidia DLSS, Nvidia Image Scaling, AMD FSR 1.0, Fidelity CAS, and Off. DLSS is always the first choice for most, but for Warzone 2, it’s not.
Anti-Aliasing: Filmic SMAA T2X or SMAA T2X
This setting comes down to personal preference; if you don’t like jagged edges, then you can use Filmic SMAA T2X. However, combining SMAA T2X with Fidelity CAS makes the game look okay, and the edges are not that bad.
Please note, this option will be greyed out if DLSS or FSR is enabled.
Anti-Aliasing Quality: Normal
This setting makes a huge difference in FPS in Warzone 2 and DMZ. High and Ultra is not recommended if you are having FPS troubles.
Video Memory Scale: 90
Decides what percentage of Video Memory you want to allocate to the game.
Details & Textures
Texture Resolution: Low
While this setting doesn’t make a huge difference in FPS when you’re playing multiplayer, this is not the case in BR. Dropping it to very low will make the game look terrible.
Texture Filter Anisotropic: High
Improves the quality of surfaces when viewed from angles. Has no impact on performance.
Nearby Level of Detail: High
It has no impact on performance; I tried; Low, Medium, and High.
Distant Level of Detail: High
Defines the quality of objects that are far away. It has little to no impact on performance, hence kept on high.
Clutter Draw Distance: Short
This impacts the visibility of Ground Foliage, Rocks, and various decals. These are not important. There’s also a benefit of having this set to short, as you might be able to see enemies better.
Particle Quality: Low
I tested this setting on high and low both. The gains were considerably low for my GPU, but this might not be the case for you. I recommend testing both Low and High.
Particle Quality Level: Low
Defines what the complexity of the particle effect will be. Setting this to high will obviously lead to FPS drops.
Bullet Impacts and Sprays: On
It comes down to personal preference and has no impact on performance.
Shader Quality: Low
Shader quality is the level of detail and complexity of the graphics rendered by a game. Increasing shader quality can improve image quality but requires more powerful hardware to render. Lower shader quality may lead to less detailed or pixelated graphics.
The FPS gain is considerable by turning this setting to low.
Tessellation is a technique that allows a game to create a surface out of many small pieces. This can be used to develop more detailed environments or to add extra detail to characters or objects. It makes the game looks nicer but has no use in Warzone.
Terrain Memory: Max
Defines the allowed memory size for distance terrain textures. Most players should be okay with setting this to Max. If you have a GPU with low VRAM, change this to Min.
On-demand Texture Streaming: Off
Known to cause problems in both consoles and PCs. Turning this off is recommended to make sure there are no stutters and choppiness in-game.
Streaming Quality: Low
I tried both Normal and Low settings but found no difference in the game’s visibility. However, according to the game, this setting has a medium impact on both VRAM and GPU. We are looking for FPS gains; hence, this setting should be turned off.
Volumetric Quality: Low
In simple terms, Volumetric Quality defines the quality of fog and how light goes through certain elements. Setting this to low will improve visibility.
Deferred Physics Quality: Off
Defines the physics quality of water, useless, turn it off.
Water Caustics: Off
Another useless setting; turn this off.
Now, on to the next section, Shadow & Lighting.
Shadow & Lighting
Shadows require a lot of GPU power and have the highest impact on FPS, no matter which game we play. Here are the best shadow settings for WZ 2 are:
Shadow Map Resolution: Low
Shadows are somewhat crucial in BR mode. If you’re holding a corner, you might be able to pre-fire enemies if their shadow appears. This comes in handy when you’re at the last circle of the game.
Setting it to very low will make shadows look terrible, however, looks okay and doesn’t impact performance by that much.
Screen Space Shadows: Off
Increases the detail level of shadows in the view. No use, recommended turning it off.
Spot Shadow Quality: Low
Defines the detail level of spot light shadows. No use, recommended turning it off.
Spot Cache: Medium
This setting has a huge impact on FPS as it requires a lot of VRAM.
Particle Lighting: Low
Particle lighting is used to create a realistic lighting effect. Has a lot of impact on FPS numbers, so I have set this to low.
Ambient Occlusion: Off
Ambient occlusion is a graphics technique that renders shadows where two surfaces meet, even if there is no direct light shining on that spot. We only need shadows if that helps us in winning the game, so turn it off.
Screen Space Reflections: Off
Not needed. Turn this off.
Static Reflection Quality: Off
Not needed. Turn this off.
Weather Grid Volumes: Off
Another setting that makes the game look nicer, that’s all. Turn it off.
Moving on to the next section.
Post Processing Effects
Nvidia Reflex Low Latency: On
Reflex low latency mode is a feature of the Nvidia graphics cards that improves responsiveness and reduces input lag. When enabled, it allows the graphics card to bypass some of the usual processing steps, which can lead to a noticeable decrease in latency.
If you have a strong GPU and a weaker CPU, then On+boost is a better option.
Depth of Field: Off
Depth of field (DOF) is used in video games to create the illusion of greater depth. It is achieved by blurring objects in the background of the scene. Bad for visibility, and we don’t want that.
World & Weapon Motion Blur: Off
Some video games offer a motion blur setting to make the game look more realistic. This setting makes the game look like it is moving faster than it is. A useless setting, especially in multiplayer games; this is the first setting I turn off whenever I install a new game.
Film Grain: 0
Film grain is a visual effect that makes the image look grainy. This is done to make the game look more like a movie and to give it a more gritty feel. We don’t need the game to look grainy, so turning it off is recommended.
This guide should also work for PCs running on lower-end GPUs. It always makes sense to write something like this because, according to Steam Hardware Survey, these are the most used cards even today:
- GTX 1060: 6.73%
- GTX 1650: 6.11%
- RTX 2060: 5.02%
- GTX 1050Ti: 4.76%
These were all the settings and their explanations; I hope you’ve figured out what to use.