Last Updated on March 29, 2022
The Borderlands spinoff Tiny Tina’s Wonderlands is here. The game follows the story forward from the Borderland 2 DLC “Assault on Dragon Keep”. Tiny Tina plays a tabletop game called “Bunker and Badasses” in that DLC. Wonderlands is based on that tabletop game. With six classes to play with and multi classes in-game, there’s a lot for players to explore.
Tiny Tina’s Wonderlands is not well optimized, so it’s obvious that it won’t run well on Low-end PCs. Let’s find out what in-game settings you can use to boost FPS. Players are facing issues such as crashing and performance troubles. This isn’t something new, every big title last year to this year had problems. Every developer keeps on releasing new titles that don’t work well on computers and players have to wait for a week or so to be able to play a title properly.
For Low-End PCs, it’s obvious that we will have to compromise with the game quality so that we are able to get maximum playable FPS. Having great graphics and the game running at 20-30 FPS is something no one is going to enjoy.
In this article, we will cover the best settings that can improve the experience on Low-End PCs.

Wonderlands – Best Settings for Low-End PCs
Before changing the settings make sure to check this article and make changes accordingly. Low-end PC users should always check whether they are using the latest drivers or not.
Here are the graphic settings –
Basic Settings
Graphics API: Directx 12
Changing DirectX API from 12 to 11 has improved the performance for a lot of older PCs. However, on my computer, this didn’t work and my FPS which was locked at 144 dropped to 80-70.
You can try switching from 12 to 11 and check whether you find any improvements or not.
Display: Nothing to change here, your monitor name should be displayed here.
Display Mode: Full Screen
It’s your personal preference to keep this at fullscreen, borderless or windowed. You’ll get maximum FPS when this setting is set to Full Screen.
Vertical Sync: Off
Vertical Sync is a feature found in many modern video games that allows the game to maintain a consistent frame rate. By default, most games run at a set frame rate. If the game detects that the user’s hardware is unable to keep up with this frequency, it will use Vertical Sync to artificially create a lower framerate and allow the game to run smoother.
Resolution Scale: 100%
This should be set at 100% at all times unless you are getting very bad FPS in-game. Anything below 100% will make the game appear blurry and will make your experience very bad.
Limit Frame Rate: Custom
I like to keep my Frame Rate at 60 or 120 for story games.
Field of View: 100 or 105
Adjusts the base field of view (in degrees).
Advanced Settings
Graphics Quality: Medium or Low
This is a pre-set that will change all the other settings found under Advanced Settings Tab. You can set this to Medium and change all other settings one by one.
Anti Aliasing: FXAA
Anti Aliasing is a graphics processor optimization that helps smooth out jagged lines and textures in a picture. By doing this, aliasing can be reduced, making for a crisper image. Setting this to None will make the game look really weird with jagged lines appearing everywhere.
Texture Streaming: Medium or Low
Low if you have a dated graphics processor or medium if you have a mid-budget GPU.
Material Quality: Low
A higher-quality level will render materials with additional features to improve their visual quality. Setting it to low is best for Low-End PCs.
Anisotropic Filtering: 4x or 8x
An anisotropic filter smooths out the jagged edges of textures on curved or irregular surfaces, making them appear more realistic. The effect is most pronounced when viewed from a distance, as close up images can appear pixelated.
Shadows: Low
There’s no point of having shadows at high or medium in this game.
Environment
Draw Distance: Low
Higher Draw Distance means objects that are very far will also have to be rendered. Keeping this at low will make sure only nearby objects are loaded and rendered.
Clutter: Low
Determines the density of clutter used in the environment.
Terrain Detail: Low or Medium
Comes down to personal preference. But if you are already getting low FPS chaing this setting to high won’t help.
Foliage: Low
Controls a bucket designated for foliage, that adjusts multiple settings based on density and draw distance.
Volumetric Fog: Low
Determines the overall quality of volumetric fog.
Screen Space Reflections: Off
This can be turned off as reflecting eat up a lot of VRAM.
Characters
Character Detail: Medium or High
Setting this to medium is okay as you will be looking at your character all the time.
Post Processing
Ambient Occlusion: Medium
Ambient occlusion, or AO for short, is a term used in gaming to describe the way objects and characters appearing in a game interact with their surroundings. This includes things like how light reflects off of surfaces and how far away objects appear. AO can make a game look more realistic and help players feel more engaged with the environment.
Anything looking more realistic means more VRAM usage. Recommended Low or Medium for Low-end PCs.
Camera Motion Blur: Off
Object Motion Blur: Off
FidelityFX Sharpening: Off
The above settings and optimizations were tested on PCs with the following configuration:
- i5 8500 with GTX 1060 @1080p
- i3 10300 with RTX 2060 @1080p
- i7 8700 with GTX 1650 @1080p
- AMD Ryzen 5600x with RTX 3080 @2k [For the sake of it]
These were the best settings that you can go for if you’re trying to run the game on a low-end PC. Keep in mind that Wonderlands also runs on the same old engine that Borderlands was originally made.
The last Borderlands game wasn’t optimized well and the same story goes for Wonderlands. Even after making these changes, you might face problems here and there. In that case, your last resort would be waiting for the devs to release an hotfix or patch. You can check more Wonderlands articles over here.